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FergusonChris Ferguson

Professor of Psychology

'It may take more muscles to frown than to smile but I am into exercise.'

  • PhD, clinical psychology, University of Central Florida
  • MS, developmental psychology, Florida International University
  • BA, psychology, Stetson University

Course Sampling

  • Forensic psychology
  • Video games and society
  • Media and behavior
  • Internship
  • Neuropsychology
  • Introduction to Psychology

Areas of Expertise

  • Media effects
  • Violence
  • Aggression
  • 'Sexy' media
  • Video games
  • Virtual reality
  • 'Thin ideal' media

Biography

Christopher Ferguson holds a PhD in clinical psychology from the University of Central Florida. He has clinical experience particularly in working with offender and juvenile justice populations as well as conducting evaluations for child protective services. In 2013 he was awarded a Distinguished Early Career Professional Award from Division 46 (media psychology and technology) of the American Psychological Association. In 2014 he was named a fellow of the American Psychological Association through Division 1 (General Psychology, effective January, 2015). In addition to his academic work he has published a historical mystery novel entitled Suicide Kings, and plays a bit of Pink Floyd-ish sounding music under the band name 'Gods of Avalon.' He lives in the Orlando area with his wife and young son.

Research

  • Video game and other media violence effects
  • Thin-ideal media and body dissatisfaction in girls and women
  • Advertising effects on health eating choices
  • 'Sexy' media and sexual behavior
  • Meta-analysis
  • Violent criminal behavior

Publications

Books

  • Ferguson, C. J. (2013). Suicide Kings. The Wild Roses Press
  • Carpenter, D. and Ferguson, C. J. The everything parent's guide to dealing with bullies. Avon, Massachusetts: Adams. (2009)
  • Ferguson, C. J. (ed.). Violent crime: Clinical and social implications. Thousand Oaks, California: Sage. (2009)

Selected Articles in News/Magazines

  • Ferguson, C. J. (2014, May 25). Misogyny didn't turn Elliot Rodger into a killer. Time.com.
  • Ferguson, C. J. (2014, May 6). The see something, say something seesaw. Time.com.
  • Ferguson, C. J. (2014; March 12). What's really wrong with young people today: Juvenoia. Time.com.
  • Ferguson, C. J. (2013, December 14). Psychologist: Affluenza is junk science. Time.com.
  • Ferguson, C. J. (2013, November 26). Adam Lanza's motive a mystery in Sandy Hook shootings. CNN.com.
  • Ferguson, C. J. (2013, November 12). Parents, relax: Movie violence up, real violence down. Time.com.
  • Ferguson, C. J. (2013, October 10). Anti-bullying programs could be a waste of time. Time.com.
  • Ferguson, C. J. (2013, September 19). Don't link video games with mass shootings. CNN.
  • Ferguson, C. J. (2013, September 17). Stop tearing ourselves up about mass killings. Time.com.
  • Ferguson, C. J. (2013, August 28). Soda and the scientific pile-on effect. Time.com.
  • Ferguson, C. J. (2013, August 28). If Miley Cyrus outrages you, don't watch. CNN.
  • Ferguson, C. J. (2013, May 7). 3-D printed guns are a boon for criminals. CNN.
  • Ferguson, C. J. (2013, April 23). Terrorists and mass shooters: More similar than we thought. Time.com.
  • Levine, M., & Ferguson, C. J. (2013, March 15). Video games and societal violence: Cause for urgent action or bridge too far. The Huffington Post.
  • Ferguson, C. J. (2013, January 16). NRA's video game smacks of hypocrisy. CNN.
  • Ferguson, C. J. (2013, January 10). Don't blame video games for real-world violence. Chronicle of Higher Education.
  • Ferguson, C. J. (2013, January 6). No link between video games, violence. Hartford Courant.

Selected Journal Articles and Book Chapters

  • Ferguson, C.J. (in press). Everything in moderation: Moderate use of screens unassociated with child behavior problems. Psychiatric Quarterly.
  • Ferguson, C.J., Colon-Motas, K., Esser, C., Lanie, C., Purvis, S., & Williams, M. (in press.) The (not so) Evil Within? Agency in video game choice and the impact of violent content. Simulation and Gaming.
  • Decamp, W., & Ferguson, C.J. (in press). The impact of degree of exposure to violent video games, family background, and other factors on youth violence. Journal of Youth and Adolescence.
  • Ferguson, C.J., Nielsen, R.K.L., & Markey, P. (in press). Does sexy media promote teen sex? A meta-analytic and methodological review. Psychiatric Quarterly.
  • Ferguson, C.J., Nielsen, R.K.L., & Maguire, R. (in press). Do older adults hate video games until they play them? A proof-of-conceptstudy. CurrentPsychology.
  • Ferguson, C.J., & Colwell, J. (in press). A meaner, more callous digital world for youth? The relationship between violent digital games, motivation, bullying and civic behavior amongst children. Psychology of Popular Media Culture.
  • Griffiths, M.D., Van Rooij, A., Kardefelt-Winther, D., Starcevic, V., Király, O..Ferguson, et al. (in press). Working towards an international consensus on criteria for assessing Internet Gaming Disorder: A critical commentary on Petry et al (2014). Addiction.
  • Ramos, R., Ferguson, C. J. & Frailing, K. (2016). Violent entertainment and cooperative behavior: Examining media violence effects on cooperation in a primarily Hispanic sample. Psychology of Popular Media Culture, 5, 119-132.
  • Roy, A., & Ferguson, C.J. (2016). Competitively versus cooperatively? An analysis of the effect of game play on levels of stress. Computers in Human Behavior, 56, 14-20.
  • Merritt, A., LaQuea, R., Cromwell, R., & Ferguson, C.J. (2016). Media managing mood: A look at the possible effects of violent media on affect. Child and Youth Care Forum, 45, 241-258. DOI 10.1007/s10566-015-9328-8
  • Ferguson, C. J., Trigani, B., Pilato, S., Miller, S., Foley, K., & Barr, H. (2015). Violent video games don't increase hostility in teens but they do stress girls out. Psychiatric Quarterly, 87(1), 49-56.
  • Ferguson, C. J. (in press). 'Do angry birds make for angry children? A meta-analysis of video game Influences on children's and adolescents' aggression, mental health, prosocial behavior and academic performance.'Perspectives on Psychological Science.
  • Ferguson, C.J. (in press). 'Does media violence predict societal violence. It depends on what you look at and when.' Journal of Communication.
  • Kneer, J., Rieger, D., Ivory, J. D., and Ferguson, C. (2014). 'Awareness of risk factors for digital game addiction: Interviewing players and counselors.' International Journal Of Mental Health And Addiction, doi:10.1007/s11469-014-9489-y.
  • Ramos, R., Ferguson, C. J. and Frailing, K. (in press). 'Violent entertainment and cooperative behavior: Examining media violence effects on cooperation in a primarily Hispanic sample.' Psychology of Popular Media Culture.
  • Ferguson, C. J. (in press). 'Social media, societal changes, and mental health: You can live online wholesale.' In C. Markey (Ed.), Encyclopedia of Mental Health (2nd Edition). Oxford, UK: Elsevier.
  • Ferguson, C. J., and Negy, C. (in press). 'Development of a brief screening questionnaire fo. histrionic personality symptoms.' Personality and Individual Differences.
  • Ferguson, C. J. (in press). 'Violent video games, mass shootings and the Supreme Court: Lessons for the legal community in the wake of recent free speech cases and mass shootings.' New Criminal Law Review.
  • Ferguson, C. J. (in press). 'Is Reading 'Banned' Books Associated with Behavior Problems in Young Readers. The Influence of Controversial Young Adult Books on the Psychological Well-Being of Adolescents.' Psychology of Aesthetics, Creativity, and the Arts.
  • Ferguson, C. J., and Ceranoglu, T. A. (in press). 'Attention problems and pathological gaming: Resolving the 'chicken and egg' in a prospective analysis.' Psychiatric Quarterly.
  • Ferguson, C. J., Contreras, S., and Kilburn, M. (in press). 'Advertising and fictional media effects on healthy eating choices in early and later childhood.' Psychology of Popular Media Culture.
  • Ferguson, C. J. (in press). 'The uses and misuses of bivariate correlations: The case of video game violence research.' In SAGE Research Methods Cases. Thousand Oaks, CA: Sage.
  • Negy, C., Reig-Ferrer, A., Gaborit, M., and Ferguson, C. (in press). 'Psychological homelessness and enculturative stress among U.S. - deported Salvadorans: A Preliminary Study with a Novel Approach.' Journal of Immigrant and Minority Health.
  • Ferguson, C. J., Olson, C. K., Kutner, L. A., and Warner, D. E. (in press). 'Violent video games, catharsis-seeking, bullying and delinquency: A multivariate analysis of effects.' Crime and Delinquency.
  • Elson, M., and Ferguson, C. J. (2014). 'Gun violence and media effects: Challenges for science and public policy.'British Journal of Psychiatry, 203(5), 322-324.
  • Ferguson, C. J. (2014). 'Is video game violence bad?' The Psychologist, 27(5), 324-327.
  • Ferguson, C. J. (2014). 'Comment: Why meta-analyses rarely resolve ideological debates.' Emotion Review, 6(3), 251-252.
  • Elson, M., and Ferguson, C. J. (2014). 'Twenty-five years of research on violence in digital games and aggression: Empirical evidence, perspectives, and a debate gone astray.' European Psychologist, 19(1), 33-46.
  • Elson, M., and Ferguson, C. J. (2014). 'Does doing media violence research make one aggressive? The ideological rigidity of social cognitive theories of media violence and response to Bushman and Huesmann (2013), Krahé (2013), and Warburton (2013).' European Psychologist19(1), 68-75.
  • Ferguson, C. J. (2014). 'A way forward for video game violence research: Reply to Hoffman (2014) and Bushman and Pollard-Sacks (2014).' American Psychologist, 69(3), 307-309.
  • Ferguson, C. J. (2014). 'Action game evidence for experimental effects on aggression and visuospatial cognition: Similarities, differences and one rather foolish question.' Frontiers in Psychology.
  • Ferguson, C. J. and Donnellan, M. B. (2014). 'Is the association between children's baby video viewing and poor language development robust? A reanalysis of Zimmerman, Christakis, and Meltzoff (2007).'Developmental Psychology, 50(1), 129-137.
  • Donnellan, M. B., and Ferguson, C. J. (2014). 'Supersizing effect sizes raises concerns: A reply to Zimmerman.'Developmental Psychology, 50(1), 141-142.
  • Ferguson, C. J., Munoz, M. E., Garza, A., and Galindo, M. (2014). 'Concurrent and prospective analyses of peer, television and social media influences on body dissatisfaction, eating disorder symptoms and life satisfaction in adolescent girls.' Journal of Youth and Adolescence, 43(1) 1-14.
  • Ferguson, C. J., and Olson, C. K. (2014). 'Video game violence use among 'vulnerable' populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.' Journal of Youth and Adolescence, 43(1), 127-136.
  • Negy, C., Ferguson, C. J., Galvanovskis, A., and Smither, R. (2013). 'Predicting violence: A cross-national study of United States and Mexican young adults.' Journal of Social and Clinical Psychology, 32(1), 54-70.
  • Ferguson, C. J. (2013). 'A moral panic in progress: Video games and the media.' The Criminologist, 38(5), 32-35.
  • Jerabeck, J. M., and Ferguson, C. J. (2013). 'The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior.' Computers in Human Behavior 29(6), 2573-2578.
  • Ferguson, C. J., Salmond, K., and Modi, K. (2013). 'Reality TV predicts both positive and negative outcomes for adolescent girls.' Journal of Pediatrics, 162, 1175-1180.
  • Ferguson, C. J. (2013). 'Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v EMA.' American Psychologist, 68(2), 57-74.
  • Rogers, D. L., Kranz, P. L. and Ferguson, C. J. (2013). 'A strategy for involving undergraduates in research.'Journal of Hispanic Higher Education, 11, 55-66.
  • Ferguson, C. J., Ivory, J. D., and Beaver, K. M. (2013). 'Genetic, maternal, school, intelligence and media use predictors of adult criminality: A longitudinal test of the catalyst model in adolescence through early adulthood.'Journal of Aggression, Maltreatment and Trauma, 22(5), 447-460.
  • Hong, J.S., Espelage, D.L., Ferguson, C.J., and Allen-Meares, P. 2013). 'Violence prevention and intervention.' In G.W. Muschert, S. Henry, N.L. Bracy, and A.A. Peguero (eds.), Responding to school violence: Confronting the Columbine effect (pp. 139-156). Boulder, CO: Lynne Rienner Publishers (invited).
  • Ferguson, C. J. (2013). 'Not in My Class You Don't!': The naive association of video games with aggression as a hindrance to their use in education.' In K. Bredl and W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 41-58). Herskey, PA: IGI Global.
  • Ferguson, C. J., and Olson, C. K. (2013). 'Friends, fun, frustration and fantasy: Child motivations for video game play.' Motivation and Emotion, 37(1), 154-164. doi:10.1007/s11031-012-9284-7.
  • Ferguson, C. J. (2013). 'In the eye of the beholder: Thin-ideal media affects some but not most viewers in a meta-analytic review of body dissatisfaction in women and men.' Psychology of Popular Media Culture, 2(1), 20-37.
  • Ramos, R. A., Ferguson, C. J., Frailing, K., and Romero-Ramirez, M. (2013). 'Comfortably numb or just yet another movie? Media violence exposure does not reduce viewer empathy for victims of real violence among primarily Hispanic viewers.' Psychology of Popular Media Culture, 2(1), 2-10.
  • Ferguson, C. J. (2013). 'Spanking, corporal punishment and negative long-term outcomes: A meta-analytic review of longitudinal studies.' Clinical Psychology Review, 33, 196-208. doi: 10.1016/j.cpr.2012.11.002.
  • Ferguson, C. J., Garza, A., Jerabeck, J., Ramos, R., and Galindo, M. (2013). 'Not worth the fuss after all. Cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.' Journal of Youth and Adolescence, 42(1), 109-122. doi:10.1007/s10964-012-9803-6.
Ferguson's Commercial Crew program portrait, photographed in 2018
BornSeptember 1, 1961 (age 59)
StatusActive (Boeing) / Retired (NASA)
NationalityAmerican
Alma materDrexel University, B.S. 1984
Naval Postgraduate School, M.S. 1991
OccupationTest pilot
Space career
NASA / Boeing Astronaut
RankCaptain, USN
Time in space
40d 10h 03m
Selection1998 NASA Group 17
MissionsSTS-115, STS-126, STS-135

Christopher J. 'Fergy' Ferguson (born September 1, 1961) is a Boeingcommercial astronaut and a retired United States NavyCaptain and NASAastronaut. He was the pilot of Space Shuttle Atlantis on his first mission to space, STS-115, which launched on September 9, 2006 and returned to Earth on September 21, 2006. He then commanded STS-126 aboard Space ShuttleEndeavour. In 2011, he was assigned as commander of STS-135, which was the final mission of the space shuttle program.

On December 9, 2011, he retired from NASA and became director of Crew and Mission Operations for Boeing's Commercial Crew Program. In August 2018, Ferguson was assigned to the first test flight of the Boeing CST-100 Starliner,[1] although he stepped down from the mission in October 2020.

Chris ferguson md

Education[edit]

Ferguson was born September 1, 1961, in Philadelphia, Pennsylvania. He attended Archbishop Ryan High School, from which he graduated in 1979. He received a Bachelor of Science degree in Mechanical Engineering from Drexel University in 1984, and earned his Master of Science degree in Aeronautical Engineering from the U.S. Naval Postgraduate School in 1991.

Military career[edit]

Ferguson was commissioned from the Navy ROTC program at the University of Pennsylvania. He received his Naval Aviator wings in NAS Kingsville, Texas in 1986 and was ordered to the F-14 Tomcat training squadron in Virginia Beach, Virginia. Wink bingo promo code. After a brief period of instruction, he joined the 'Red Rippers' of VF-11 deploying to the North Atlantic, Mediterranean and Indian Ocean on board the aircraft carrierUSS Forrestal. While with VF-11, he also attended the Navy Fighter Weapons School (TOPGUN). He was selected for the United States Naval Test Pilot School program in 1989 and graduated in 1992.

Through June 1994 he was assigned to the Weapons Branch of the Strike Aircraft Test Directorate at the Naval Air Station Patuxent River, Maryland where he served as the project officer for the F-14D weapon separation program, becoming the first pilot to release several types of air-to-ground weapons from the Tomcat. He served one year as an instructor at the Naval Test Pilot School before joining the 'Checkmates' of VF-211 in 1995 and completing a deployment to the Western Pacific and Persian Gulf in defense of the Iraqi no-fly zone on board USS Nimitz. He briefly served as an F-14 logistics officer for the Atlantic Fleet prior to his selection to the space program.

NASA career[edit]

Ferguson was selected for astronaut training in 1998 and completed training as a pilot. Ferguson was the deputy chief of the astronaut office prior to his selection to the STS-135 crew and served as CAPCOM for the STS-118, STS-128, and STS-129 missions.

Ferguson

Chris Ferguson Liberty

Ferguson as CAPCOM for STS-129

STS-115[edit]

Chris Ferguson Money Laundering

Ferguson made his first space flight as pilot of STS-115 in 2006. The mission delivered the second port-side truss segment (ITS P3/P4), a pair of solar arrays (2A and 4A), and batteries to the International Space Station. A total of three spacewalks were performed, during which the crew connected the systems on the installed trusses, prepared them for deployment, and did other maintenance work on the station. My konami casino. He returned to Earth after over 11 days on orbit.

STS-126[edit]

Chris
Ferguson signing the STS-126 patch on the ISS

Ferguson returned to space for the second time, as Commander of STS-126 in 2008. The purpose of the mission, referred to as ULF2 by the ISS program, was to deliver equipment and supplies to the station, to service the Solar Alpha Rotary Joints (SARJ), and repair the problem in the starboard SARJ that had limited its use since STS-120. He returned to Earth after almost 16 days on orbit.

STS-135[edit]

Ferguson pictured onboard the ISS during STS-135

Ferguson made his third and last flight as a NASA astronaut, Commanding STS-135, the final mission of the Space Shuttle. The mission's primary cargo was the Multi-Purpose Logistics Module (MPLM) Raffaello and a Lightweight Multi-Purpose Carrier (LMC), which were delivered to the International Space Station (ISS). The flight of Raffaello marked the only time that Atlantis carried an MPLM. He returned to Earth after 12 days in space.

Post-NASA career[edit]

Ferguson retired from NASA in 2011. He currently works for Boeing as director of Crew and Mission Operations for Boeing's Commercial Crew Program.[2]

Boe-CFT[edit]

Ferguson (centre) as part of the Boe-CFT crew

In July 2018, Boeing announced his assignment to the first human CST-100 orbital test known as Boe-CFT. Ferguson was slated to be the capsule Commander, with 2 other NASA astronauts. It is scheduled to launch in 2021. In October 2020 he announced on his personal Twitter that he was stepping down as the commander and will not fly on CFT, for personal reasons.[3][4]

Personal life[edit]

Ferguson, who is of Scottish and Polish descent,[5] is married to Sandra and has three children. When he was in space for his wedding anniversary, NASA played the Frankie Valli song 'Can't Take My Eyes Off You' as the wake-up music that morning, after which Ferguson wished his wife a happy anniversary.[6]

See also[edit]

  • Biography portal
  • Spaceflight portal

Chris Ferguson Net Worth

References[edit]

  1. ^'NASA Assigns Crews to First Test Flights, Missions on Commercial Spacecraft'. NASA. August 3, 2018. Retrieved August 4, 2018.
  2. ^Mark Carreau (2012-04-26). 'JSC To Support Training, Early Flight Ops For Boeing CST-100 on Aviation Week.com Retrieved on April 30, 2012'. Aviationweek.com. Retrieved 2014-06-29.
  3. ^'Twitter'. Twitter. Retrieved 2020-10-07.
  4. ^Harwood, William (7 October 2020). 'Commander of first piloted Starliner test flight steps down from mission'. Spaceflight Now. Retrieved 8 October 2020.
  5. ^'Christopher J. Ferguson (CAPTAIN, USN) NASA Astronaut on Poles.org Retrieved on May 9, 2010'. Poles.org. 1961-09-01. Retrieved 2014-06-29.
  6. ^http://spaceflight.nasa.gov/gallery/audio/shuttle/sts-126/mp3/fd10.mp3

External links[edit]

Wikimedia Commons has media related to Christopher Ferguson.

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